Milestone was intended to facilitate the coordination of events from birthdays to graduations. Near the start of the pandemic, we noticed that many friends' birthday plans were thrown into disarray. After more interviews, we started designing a unified interface to simplify the necessary discussions and decisions. In the process, I led my team’s user research efforts, laid out a prototyping plan, and helped create wireframes and prototypes to test different aspects of our designs.
Over the course of my Social Computing class, I worked with two other students to develop Milestone. Our final product was the blueprint for a social network, designed in response to the gap we saw in celebration-planning tools as birthdays and other gatherings moved online at the start of the pandemic.
Milestone was my first experience leveraging design thinking processes throughout a project in the computer science department. While the deliverables differed, the fundamentals were familiar. I led my team through core steps including interviews with extreme users, research of existing solutions for the needs we identified, making prototypes to test our assumptions, and creating initial wireframes. I also gained experience wireframing with Figma and prototyping social interactions with existing sociotechnical systems. Throughout the project, we utilized concepts discussed in class including features to discourage negative behaviors, minimize privacy concerns, and create a robust and positive party planning experience.